Press one of your cars, drag back, release ยท drag elsewhere to turn the table ยท pinch to zoom
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The table, the clock and your turn are all on hold. Nothing here can fire a shot.
Dining table series ยท V2 ยท real 3D
Table TopDemolitionDerby
Game
Opponent
Computer skill
Table
Goals to win
Rounds
Cars on the table
Players
Family series
Choose vehicle
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Weight: โ
Scroll or drag to spin
Take turns. Pick any car on the table, drag to aim it any way you like, then release to shoot โ no fixed axis, no lock.
Every car you push off the edge is one point.
If the car you shot goes over too, the turn scores nothing.
One shot and the turn passes, whatever happens โ score or not, it's the other player's go next.
A scoreless turn brings every car that fell back to the middle.
Last car standing ends it. Most cars on the floor wins.
Two teams, mixed randomly across the table. You may only shoot your own team's cars, aimed any way you like.
A car you push off is eliminated for good โ no points, gone. If your own car goes over, it's eliminated too.
One shot and the turn passes, whatever happens โ eliminating an enemy car doesn't buy another shot.
Whoever still has a car left when the other team hits zero wins.
Two sides on a walled pitch with a goal at each end. Nothing can be knocked off โ put the ball in their net.
Pick one of your own cars, drag to aim it any way you like, then release to shoot.
Turns always alternate, one shot each โ hitting the ball or scoring a goal doesn't buy another shot.
First to the target score wins (pick 3, 5, 7 or 10 goals below). A goal restarts from the kickoff, taken by whoever conceded.
You start with one car each, on opposite sides of the table. Everything else on it is grey and unclaimed.
Every car is free to aim any way you like โ pick one of your own, aim anywhere, take the shot.
Touch a grey car, or one of theirs, and it becomes yours โ new colour, one more car in your fleet.
Go over the edge and that car is gone for good, whoever it belonged to. Turns always alternate, whatever happens.
Most cars when the game ends wins.
Two teams fight over the bases โ raised platforms you drive onto. Hold a base with at least one of your cars for 3 turns in a row and it becomes yours, painted your colour.
An enemy parked on the base stalls the count for both sides; a rival working it alone wipes your progress and starts their own.
Cars pushed off the table are eliminated for good, so keep a defender on your bases.
Capture every base to win โ or wipe the other team out.
No time limit: if nothing happens for 6 turns in a row the stalemate rule ends it, whoever owns more bases taking the game.
Two teams share one narrow alley. Your car is the ball โ pick one of your own, drag to aim, and bowl it at the ten pins at the far end. Both sides drive cars of similar weight.
Every pin you knock over is a point. The whole rack in one shot is a STRIKE (+5 bonus); clearing what's left of a rack is a SPARE (+2).
Gutter ball: if your car leaves the lane โ off a side or off the far end โ the shot scores nothing, whatever it knocked down on the way.
Push a rival car off the lane: +1, if it was out past the foul line (the start zone is safe). It goes back to the start.
The lane fights back: two red rubber bumpers stand somewhere new every round, and the striped sweeper bar slides from gutter to gutter while a shot is rolling โ it shoves whatever is parked in its way.
The threat machine: before rounds 1, 3 and 5 a slot machine spins up one or two threats for the next two rounds โ tornadoes that fling you along the lane, slime that won't let you stop, and ponds that swallow cars. There is always a way through.
No parking by the pins: a car that stops in the red zone stays there but can't be bowled any more โ it's a target. Knock a rival's parked car off the lane for the point. A new round sends every car back to the start.
Rounds: a round is one rack. Turns alternate until every pin is down, then the other side opens the next round โ each side opens the same number (3ร2 is six rounds). Six empty turns in a row sweep a stuck rack. Most pins after the last round wins.